May 25, 2026
Which Groundfall size fits your indoor entertainment venue?
Groundfall
News
Mixed reality
Valo Motion’s brand new product - Groundfall is here! If you missed the announcement, our introduction post covers what it is and how it works.
This post answers the next question most operators have: which size makes sense for your specific space, your typical group sizes, and your business model?
Start with the largest Groundfall size your space allows
The bigger the group, the better Groundfall gets. Ten players scrambling across cracking tiles, watching each other ragdoll into the lava, feeding off each other's energy. That group dynamic is what makes Groundfall memorable, what makes guests pull out their phones before the session even ends, and what makes them bring more people back with them.
Start with the largest setup your floor space allows. Here are the three recommended Groundfall sizes that cover the majority of venue needs:
- Large: 6.20 x 7.85 m (20'4" x 25'9") fits up to 10 players and delivers the highest capacity.
- Medium: 5.20 x 6.85 m (17' x 22'5") fits up to 8 players.
Both are good choices for venues with heavy group traffic.
- Small: 5.20 x 4.85 m (17' x 15'11") can accommodate up to 5 players and is the right call when you have a tight footprint, a specific retrofit project, or a venue that consistently serves smaller groups.

Beyond these three, 16 more sizes are available, covering footprints from 20 to 49 m² (215 to 527 ft²) and accommodating between 4 and 10 players.
All configurations require a minimum ceiling height of 2.8 m (9’ 2“), and no special flooring.
If none of the recommended setups match your exact space, our sales team can work through the options with you. Get in touch with them here: https://www.valomotion.com/contact/sales
High throughput potential: what each Groundfall size can deliver
In Groundfall, one game session runs between 2.5 and 3 minutes. With a 30-second transition between groups, here is what each recommended size can move per hour at full capacity:
- Groundfall Large
- Max players per session: 10
- Players/hour (2.5-min sessions): 200
- Players/hour (3-min sessions): 170
- Groundfall Medium
- Max players per session: 8
- Players/hour (2.5-min sessions): 160
- Players/hour (3-min sessions): 136
- Groundfall Small
- Max players per session: 5
- Players/hour (2.5-min sessions): 100
- Players/hour (3-min sessions): 85
These are calculated estimates that assume full player capacity in every session and a 30-second turnaround. Your actual numbers will depend on your business model, local demographics, how quickly groups organize, and whether you fence the play area.
Groundfall is currently piloting at venues worldwide across both gated admission and pay-to-play setups, and we will share real-world throughput data as it becomes available.

We understand that high throughput is essential for your business. The location-based entertainment market is on a strong growth path, projected to nearly triple in value by 2030. But visitor growth only generates revenue if your attraction can actually move people through it. A 2023 study found that 75% of attraction visitors said they would pay more to skip a queue, and that preference has only grown since. Fast sessions, no onboarding, and zero wearable overhead directly address what guests now expect.
Which Groundfall size is right for your venue type
Every venue type faces different constraints when adding a new attraction. Here is how Groundfall fits across different types of venues:
Your guests expect modern digital experiences, and staff turnover means every new attraction needs to run without training overhead or a permanent attendant. A new install has to pay for itself in play counts and group bookings, not add operational cost.
Groundfall handles its own operation. Players step in, the game starts, and every session ends with a branded video souvenir guests share online, driving organic awareness for your FEC without any marketing spend. Up to 10 players per session makes it a strong premium add-on for birthday groups. The Large or Medium gives you the group energy and the throughput to make revenue from floor space.
In trampoline parks, zone rotation is key. Any attraction that creates a bottleneck, needs a dedicated staff member, or involves wearables that require cleaning and tracking between sessions costs you revenue.
Groundfall has nothing to hand out, nothing to clean, and no attendant to schedule. It slots directly into your zone rotation. Three-minute sessions reduce queue buildup even at peak times. The Large and Medium configurations balance strong capacity with a footprint that fits most trampoline park layouts.
Space in retail outlets and malls is expensive and often oddly shaped, with ceiling heights that rule out most larger attractions. Your primary customer acquisition channel is the corridor, so an experience that pulls people in from outside and sends them home with your venue's logo on a video souvenir gives you reach you didn't have to pay for.
Groundfall's smallest footprint starts at 5.20 x 3.85 m (17’ x 12’8”) with a 2.8 m (9’ 2“) ceiling, opening up spaces that most attractions cannot reach. The glorious backlit structure is visible from a distance, and the crowd reaction from one group becomes the audience for the next session. For most mall locations, the Small setup can be ideal within the space constraints while still delivering 5 players per session at full capacity.
Hospitality operators evaluate entertainment based on guest satisfaction and review scores, not play counts. Their challenge is keeping families engaged on-property, especially when the weather is unfavourable, without adding staffing complexity.
Groundfall runs itself. Kids from age 6, teenagers, and adults can all play it without manual oversight. The branded QR video gives guests a shareable memory of their stay, which becomes marketing content the property did not have to produce. A compact custom setup, or the Small, can fit well into hotel leisure spaces that weren't originally designed for active entertainment.
Whatever your venue type, our sales team can match your footprint and traffic patterns to the right Groundfall size. Get in touch.
How players pay: three business models Groundfall supports
- Gated admission (free play): Guests who have paid venue entry play Groundfall as part of their visit, with no additional charge per session. This works well for trampoline parks, activity parks, and indoor amusement parks where one entry fee covers access to all zones.
- Pay-per-game: Guests pay per session at the unit, at a price you set through Operations Hub. This suits FECs, mall locations, and venues where attractions are individually priced.
- Pay-per-player: Each player pays individually, one tap or scan per person, up to the maximum player count for your setup. Groundfall caps this at one tap per player to keep the payment flow fast, even for larger groups.
NOTE: Groundfall in Pay-to-play supports RFID, NFC, coins, etc. Valo Motion provides the payment adapter for the product, not the payment reader, so you, as an operator, can use whatever payment hardware you already have. A reader can be requested in advance if needed.
If you run Groundfall on a pay-to-play model, fencing the play area is recommended to manage player flow. The key rule: keep entry and exit points separate. Using the same opening in both directions creates congestion. The entry point should sit next to the screen, near the payment device on the left side. Your sales contact can share fencing layout diagrams during the consultation.
Getting Groundfall up and running
This is simpler than most operators expect.
- Ceiling height: 2.8 m minimum - Groundfall's camera system was designed at 2.8 m to reach venues that couldn't install ValoArena (3m). The camera cannot go lower as a steeper angle reduces the camera's field of view and causes players to visually block each other in the tracking system, which breaks the experience. At 2.8 m, it works flawlessly.
- Flooring: no special surface required - The cameras track players through the air, not through the floor. There are no sensors, haptic panels, or electronics in the ground. Your existing surface works as long as it is level. Floor tapes are included with every setup to define the play area boundaries. Guests play in their regular shoes or socks.
- Internet: wired connection, 10 Mbit minimum.
- Environment: indoor only, with no direct sunlight on the screen or play area.
Groundfall is designed to be installed by your own team. Two capable people with basic installation skills can complete the setup in one to two days, depending on their experience with this kind of installation, following the step-by-step guide. No Valo Motion engineer on site is needed.
If you'd prefer to hand off the installation, it is available as a service through our official partner network. Ask your sales contact for details.
After installation, scheduling, branding, performance dashboards, and everything else run through Operations Hub, Valo Motion's cloud-based management platform. You can manage it from your phone, tablet, or computer, from anywhere.
