ValoBoard launches with 3 original games at launch

October 12, 2026

ValoBoard games - and what makes them different

ValoBoard

Mixed reality

ValoBoard is here. Valo Motion’s new mixed-reality board attraction was announced and shown in person for the first time at IAAPA Expo Europe 2026  in London, and it arrives with three original games. 

Your guest steps onto a tilt board and sees themselves on the screen in front of them, inside the game world. They shift their weight to steer, lean to aim, and jump to dodge obstacles. That is fantasy board sports. It is the fantasy every board sports fan already carries, finally pulling off the moves they’ve always wanted to land, the way their favourite riders make it look in competitions or on their social media feeds, and feeling like a superhero while they do it.

All three ValoBoard games were built in-house and designed around the board, not adapted onto it. Each one is aimed at a different kind of player, so a group that arrives together finds something for everyone. More games arrive later through the service package, from the same team that built the attraction.

Sunset Skaters: the easy way in

Sunset Skaters is a fast, colourful skating run across three lanes. Your guest dodges obstacles, grabs pickups, and jumps, all with their body on the board. Anyone who has played a mobile runner like Subway Surfers or Temple Run understands it in seconds, except here the body on the board replaces the touchscreen.

In the game, it is possible to crash into something at any difficulty, though it happens far less on the easiest setting. Either way, the rider respawns a second later and always finishes the run. That guaranteed finish matters. For someone who is not sure about their balance, completing the run feels like a win, and a win is what makes them want another go.

Its job on your floor is simple: the lowest possible barrier into the product. This is where you point the guest who hesitates at the front of the queue.

In-game screenshot showing 2 players playing Sunset Skaters

Trickpunk Snowboarding: depth, replay value, and the crowd moment

Trickpunk Snowboarding drops your guest at the top of a mountain and hands them the freedom to decide how they want to come down. They can explore, hunt for shortcuts and hidden surprises, chase a trick score, or simply ride for the feel of it.

This one has the deepest skill curve of the three, including rails that are hard to reach. In testing, this is the game where the room goes quiet as someone works halfway along a difficult rail, and where the cheer comes from when they land it. The mountain holds enough different pathways that it takes many rides to see them all, so guests keep coming back to find what they missed.

Two riders sharing the mountain can finish with completely different results, because the game scores several things at once. One rider might win on trick score while the other racks up the highest hospital bill, a real in-game mechanic that tracks crash damage and turns a bad run into the funniest result of the session. That is the kind of moment guests talk about on the way out, and the kind they want to show a friend.

It's job on your floor is to add depth, repeat play, and the moment that pulls a crowd across the room.

Player playing Trickpunk Snowboarding on ValoBoard

Spinblades: the loud, social head-to-head

Spinblades is a destruction derby for two. Riders face off on a floating platform and try to knock each other off, leaning and swinging until only one stays standing. It is direct, it is loud, and it is the fastest way to get a group shouting. There is also a cooperative mode for younger players and for groups who would rather team up than compete, taking on a wave of robots together instead of each other.

Spinblades is otherworldly on purpose. It shows the range of the board and proves ValoBoard is a platform that can run all kinds of games, not a single sports title, which is exactly what makes the games coming after launch worth waiting for.

Its job on your floor: energy, noise, and group play that turns bystanders into the next people in the queue.

In-game screenshot of two players battling each other in Spinblades for ValoBoard

What the three games share

Different as they are, all three play by the same rules, and those rules are what make ValoBoard work as an attraction rather than a novelty.

  • No staff, no gear needed: The tilt board is the controller in every game, so there is nothing to hand out, wear, or explain.
  • Guests feel like a superhero: ValoVision full-body tracking puts your guest inside the game world in every game, so the person on the screen is the person on the board, with their own style, right down to grabbing the board mid-trick.
  • Social play: When a second guest steps on, both riders always play the same game together, sharing one world and comparing results at the end, which is what gives everyone watching a single story to follow.
  • Suitable for everyone: Every game meets a first-timer and a regular where they are, whether that is through difficulty levels or through the freedom to choose your own route.

Your real competition for a young guest’s attention is Roblox, Fortnite, and Minecraft, the games that set their expectations before they walk through your door. Those games hold people because they offer progression, meaningful choices, and social play. Guests notice at once when an attraction is shallower than what they play at home.

ValoBoard is built for the opposite. These three games with distinct personalities give guests a reason to keep choosing it, each one scaling its challenge in its own way. There is a learning curve, so getting better is visible from one ride to the next.

If you want the details behind why that keeps guests coming back, our team wrote it up in our article on how play value impacts your digital attraction's real ROI.

Want the full launch story first? Read ValoBoard, our new fantasy board sports attraction.

READ MORE: 10 questions indoor entertainment operators are asking about ValoBoard